Long time no update! Life got in the way, but now I'm back. I actually decided to revamp the branches, so it would be easier to follow a certain character's route (and for me to remember where's what).
This time I arranged the script so that every character has their own branch, which has the whole story (from their point of view). It means that some character branches have the same events, but it also makes it possible to add the "main character's" individual flavor in the story, which adds a new point of view to the already familiar scene. It should make replaying the scenes a bit more interesting.
I managed to clean up all the branches until Laluna's fall, which will probably be a branch-combining scene, unless I make it into individual branches for everyone. I haven't yet decided if it should be possible to jump from a character's scene to another (= player has to make choices), or should the character routes be linear (= no choices = no jumps between point-of-view-characters). Making jumps would make it interesting to follow several characters in one playthrough, but it might be confusing, if the player wants to stick with one character's story. Not to mention coding that.
There's one character, whose route is all finished: Dusk.
I have to think about the ending as well, as the rpg didn't really have an ending.