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Art and Elfquest / Re: Elf Quest Animation progress
« on: August 21, 2019, 12:12:29 PM »cast photo, scene 1 episode 1
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Art and Elfquest / Re: Elf Quest Animation progress
« on: June 24, 2019, 03:59:23 PM »
Yavia, you are absolutely correct, critique is probably the wrong word for it. thoughts and opinions is more closely to what i was thinking. Too many developers and directors take a beloved subject and ruin it with there idea of what is wanted. i refuse to be like them. the idea is to get a film that the fans want and the only way to do that is to ask. as for the fingers....LOL.... i was wondering when someone would say something, the base model i use has 5 fingers and i was waiting to get the characters close to done before going to my modeling software and creating a morph target that i can then use on any character i want. just haven't gotten to it yet. it is in my schedule though.
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Art and Elfquest / Re: Elf Quest Animation progress
« on: June 24, 2019, 03:49:08 PM »
OK, i have a few test animations of leetah dancing. each file is in a different render engine.just tests.....there will be many tests while i develop my pipeline for this project. apparently i cant post video on this site so i have it up over on deviant art through this link.
http://fav.me/dda4kw2
http://fav.me/dda4kw2
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Art and Elfquest / Re: Elf Quest Animation progress
« on: June 11, 2019, 06:51:55 PM »
did another update to Skywise's hair, cant seem to get it. and of course pike is added to the group.
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Art and Elfquest / Re: Elf Quest Animation progress
« on: June 11, 2019, 06:47:59 PM »
Hi. i know it looks like nightrunner is to small, i have cross checked and double checked with the images in the graphic novels. but, this is why i came here. it looks to small to me as well and i'm not about to make major changes without the approval of the fan base. i'm not George Lucas................lol.
anyway, i digress.
these are just character studies. not finished images and i do plan on making appropriate changes with your suggestions, so thank you so much.
jaRf, to answer your questions, Tools= DAZ studio, Maya, marvelous designer, Photoshop, Z-Brush and auto group editor.
model= i use a base "Mesh" from daz studio called genesis 8. I dial in morphs as close as i can get to the character i'm working on then export to Z-Brush to detail the OBJ then back to studio to create a new morph target, clothes start with an already modeled set then i shape and re-texture. if i don't have a pre made set then i use marvelous designer to create a new set. hope this helps.
more characters to come. i'm doing an animation so there will be more.
anyway, i digress.
these are just character studies. not finished images and i do plan on making appropriate changes with your suggestions, so thank you so much.
jaRf, to answer your questions, Tools= DAZ studio, Maya, marvelous designer, Photoshop, Z-Brush and auto group editor.
model= i use a base "Mesh" from daz studio called genesis 8. I dial in morphs as close as i can get to the character i'm working on then export to Z-Brush to detail the OBJ then back to studio to create a new morph target, clothes start with an already modeled set then i shape and re-texture. if i don't have a pre made set then i use marvelous designer to create a new set. hope this helps.
more characters to come. i'm doing an animation so there will be more.
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Art and Elfquest / Re: Elf Quest Animation progress
« on: June 05, 2019, 03:46:16 PM »ok you can guess on this one
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Art and Elfquest / Re: Elf Quest Animation progress
« on: June 05, 2019, 03:45:01 PM »And of course here is cutter and nightrunner.
just a test run, still looking for critique.
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Art and Elfquest / Re: Elf Quest Animation progress
« on: June 05, 2019, 03:40:58 PM »worked in the changes suggested in the gallery.
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Art and Elfquest / Elf Quest Animation progress
« on: June 03, 2019, 12:51:01 PM »
Thought i would start this thread to give updates on my progress, rather than posting in the gallery
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